Security Research
Incident reconstruction, vulnerability research, attack-path analysis, and the occasional rabbit hole that turns into a useful tool.
This is the workshop: security research, weird experiments, game engines, and things built because somebody thought, “yeah, I can probably make that work.”
Incident reconstruction, vulnerability research, attack-path analysis, and the occasional rabbit hole that turns into a useful tool.
A research direction built around uncertainty, correlation, triage, and knowing when the correct answer is “I don't know yet.”
Small engines, strange experiments, tabletop systems, and practical code. The dead ends stay useful.
Old-school Magic: The Gathering rules engine and offline game implementation.
Retro market simulation engine built around risk, economics, and surviving the run.
Game engines, experiments, tooling, and assorted projects from the lab.